We started this project with "TorchED" which was used for Torchlight, but we've made a large number of improvements and additions for GUTS. We use 3D Studio Max, Photoshop, and whatever Matt uses down in California for those. Pretty much the only things we don't use it for are model, animation, 2D art/texture, and music/sound creation. We use it to make most things in the game - Levels, skills, classes, monsters, items, spawn classes, balance curves, UI, etc. Tell us about GUTS! Does it stand for anything? How did that name come about? GUTS is the new version of our content editor we used to create all the content for Torchlight II.
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